AI Insights · Timothy · September 2022
Top 5 Hypercasual Games on Android in Russia Q3 2022
In Q3 2022, the top 5 hypercasual games on Android in Russia showed diverse trends in downloads and active users. Here’s a closer look at their performance.
In Q3 2022, the top 5 hypercasual games on Android in Russia displayed varied performance metrics in terms of downloads and active users. Data from Sensor Tower provides a clear snapshot of their trends over the quarter.
Russian Car Crash Simulator experienced significant growth in weekly downloads, peaking at around 297K in early August. However, downloads tapered off to approximately 35K by the end of September. Correspondingly, weekly active users saw an increase, reaching a high of about 606K in early August before declining to roughly 174K by the end of the quarter.
Antistress - relaxation toys maintained a steady performance in weekly downloads, with numbers fluctuating between 77K and 174K. The game saw its highest downloads in mid-July. Weekly active users followed a similar pattern, peaking at over 1.3M in late July and gradually decreasing to approximately 908K by the end of September.
Dancing Hair showed a strong start with weekly downloads reaching about 177K in mid-July. Downloads then fluctuated, ending the quarter at approximately 80K. Weekly active users also saw a significant rise, peaking at around 372K in mid-August and stabilizing at approximately 322K by the end of the quarter.
State Connect: Traffic Control began the quarter with high weekly downloads, peaking at around 177K in late July. However, downloads saw a steep decline, falling to about 29K by the end of September. The game’s weekly active users mirrored this trend, starting at around 100K and reaching a high of about 264K in early August before dropping to roughly 68K by the end of the quarter.
Going Balls demonstrated consistent performance in weekly downloads, maintaining figures between 70K and 115K throughout the quarter. Weekly active users remained relatively stable, starting at around 1.3M and ending the quarter at approximately 1.01M.
These insights, derived from Sensor Tower data, highlight the dynamic landscape of hypercasual games in Russia. For more detailed analytics and insights, visit Sensor Tower.